AI Insights · Timothy · January 2023
Top 5 Real-Time Strategy Apps on Android in Tunisia Q4 2022
Explore the performance of the top 5 real-time strategy apps on Android in Tunisia during Q4 2022, featuring trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top five real-time strategy apps on Android in Tunisia showcased varied performance in terms of downloads, revenue, and active user trends. Here's a closer look at how these apps fared:
Clash Royale from Supercell experienced fluctuations in its weekly revenue, with a notable peak at around $90 in the first week of October. Downloads showed a general decline, starting from approximately 2.3K in late September and ending at around 907 by the end of December. Active users remained relatively stable, with a slight increase towards the end of the quarter, reaching around 50K in the final week.
Island War by Fastone Games HK saw a decrease in weekly revenue, starting at $29 in late September and tapering off to negligible amounts by mid-December. Weekly downloads remained low, fluctuating between 43 and 114 during the quarter. Active users decreased consistently, from 301 in late September to 134 by the end of December.
Mob Control from VOODOO showed no significant revenue until the end of October, when it began to generate modest amounts, peaking at $19. Weekly downloads saw an upward trend mid-quarter, starting at 1.3K in late September and reaching around 1.7K by the end of October. Active users increased steadily, peaking at around 4.6K in late October.
Badland Brawl by HypeHype Inc. had minimal revenue, with its highest weekly earnings being $5 at the end of October. Downloads were relatively low, fluctuating between 25 and 63 throughout the quarter. Active users saw a slight decline, from 145 in late September to 101 by the end of December.
TFT: Teamfight Tactics from Riot Games, Inc. generated minimal revenue, with a peak at $11 in late October. Weekly downloads remained stable, ranging between 53 and 110 during the quarter. Active users saw a minor decline, starting at 2.3K in late September and ending at around 1.9K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.